STEAM EDUCATION
Youth explore animal adaptations through testing objects in relation to bird beaks.
Time: 45-60 minutes
Youth will use the makey makey invention kit to build and test digital musical instruments, starting with the piano and moving on to more complex instruments.
Time: 45-90 minutes
Youth will explore the difference between simple, series and parallel circuits.
Time: 45-75 minutes
Youth will become computer scientists and code their own computer program using scratch, a computer coding language developed by MIT.
Time: 45-90 minutes
Youth will explore concepts of density as they work to ballast a model of the real-life ocean exploration robots.
Time: 45-90 minutes
Youth become aeronautical engineers as they design models of flying technologies that help NASA collect aerial photographs.
Time: 45-90 minutes
Youth will become animal behavior scientists (or ethologists) and examine and explore the behavior of pill bugs.
Time: 45-75 minutes
Youth will become computer scientists and code their own computer program using scratch junior, a pre-reader friendly version of Scratch coding developed my MIT.
Time: 45-90 minutes
Youth become aerospace engineers as they design a model rocket out of a straw. Youth will determine the best launch angle for greatest distance.
Time: 45-90 minutes
Youth will explore the dominion trail located at WVU Jackson’s Mill and observe a wetland ecosystem. Youth will have the opportunity to identify species of plants, animals and insects.
Time: 30-90 minutes
Youth become aerospace engineers as they use engineer design process to build and test model stomp rockets.
Time: 45-90 minutes
OUTDOOR EDUCATION
Youth will participate in age-appropriate games and activities that work on increasing teamwork, communication and other social skills needed in day-to-day life.
Time: 30-120 minutes
West Virginia Education Standards
Youth will learn about different aspects of the environment and Leave No Trace ethics. Specific topics can be requested by educators and all material will be grade appropriate.
Time: 30-60 minutes
West Virginia Education Standards
Youth will learn the basics of rock climbing using the rock faces of our Tango Tower. Material will be grade appropriate.
Time: 30-90 minutes
West Virginia Education Standards
Youth will play disc gold on the WVU Jackson's Mill course. The style of gameplay will depend on the groups size and age.
Time: 30-120 minutes
West Virginia Education Standards
HISTORY EDUCATION
Youth will watch a demonstration & get hands-on experience running a water-powered gristmill with Blaker's Mill. The history of gristmilling in West Virginia and its significance in WVU Jackson's Mill history will be highlighted.
Standards: SS.K.22; SS.1.23; SS.2.20, SS.2.21; SS.4.18; SS.6.9; SS.8.22
Youth will learn about the buildings at Jackson's Mill & how they relate to the early history of West Virginia, including learning about the Jackson family and others who lived and worked in the buildings.
Time: 60+ minutes
Standards: SS.4.18; SS.6.20; SS.7.13, SS.7.14; SS.8.21; SS.8.22
Youth will see a blacksmith shop in action while a historian demonstrate skills & tools used in the process highlighting its importance to WV & WVU Jackson's Mill.
Standards: SS.K.22; SS.1.23; SS.2.20, SS.2.21; SS.4.18; SS.6.9; SS.8.22
Walking the grounds of our campus, youth will learn about the history of Jackson’s Mill, the nation’s first state 4-H camp & how our camp developed from its beginning in 1921.
Time: 60+ minutes
Standards: SS.4.18; SS.6.20; SS.7.13, SS.7.14
Using an electric pot and melted wax, youth will use a length of string to make hand-dipped candles.
Standards: SS.2.20, SS.2.21; SS.4.18; SS.6.9; SS.8.22
Youth will use a hand crank, tabletop rope machine to make their own small piece of twisted cotton rope roughly the size of a bracelet.
Standards: SS.K.22; SS.1.23; SS.2.20, SS.2.21; SS.4.18; SS.6.9; SS.8.22
Preserved food samples are used to demonstrate the importance of various foods & food preservation types early settlers used. Participants will also make their own butter.
Standards: SS.2.20, SS.2.21; SS.4.18; SS.6.9; SS.8.22
Using replica toys and a variety of household items, youth will try old-fashioned games, learn how people entertained themselves and compare them to modern games.
Standards: SS.K.22; SS.1.23; SS.2.20, SS.2.21; SS.4.18; SS.6.9; SS.8.22