Welcome to the new Annette S. Boggs STEAM Education Center, a 6,000-square-foot facility that focuses on hands-on activities in science, technology, engineering, art and math. The Center features two classrooms and a technology room with 3-D printers and other specialty equipment. The Boggs Education Center is open year-round for group visits from schools and youth serving organizations.
Our STEM specialist will lead your class in dynamic STEAM activities which, depending on your topic, incorporate problem solving skills, computer science fundamentals, science concepts and growth mindset.
Customized learning for K-12 students
Visits can be customized for grades K-12. Choose a STEAM theme and take a dive into hands-on learning. Options include:
- Engineering design
- Kitchen chemistry
- Animal adaptations
- Environmental science
- Coding and physical computing
“Let imaginations soar during guided STEM learning experiences at Jackson’s Mill! Our goal is to make STEM concepts memorable as students practice problem solving skills through hands-on learning.” Suzanne McDonald - WVU Extension Specialist – 4-H STEM Education
Curriculum standards support class learning requirements
Classes range from approximately 90 to 120 minutes depending on the chosen topic.
Classes include, but are not limited to:
Here’s the Scoop: Trash Collectors (Grades K-2)
Youth become environmental engineers as they work to save a fictional duck from a polluted pond. The activity explores animal habitats and ecosystems, recycling and environmental stewardship as youth engineer their own trash collectors.
Youth become aeronautical engineers as they design models of flying technologies that help NASA collect aerial photographs.
Sphero Coding (Grades 6-8)
Youth learn introductory coding and computer science concepts as they navigate Sphero robots through mazes and games. In the second half of the class, youth work in groups to design and build cardboard Sphero chassis to compete with their classmates.
Prosthetic Hand Design (Grades 9-12)
Students will create and program a cardboard robotic hand using a microprocessor and small motors.
Hear from our STEAM Staff: